![]() ![]() contribs) at 23:16, 27 November 2021 (UTC) Newer Strategy.Preceding unsigned comment added by Superzombie150 (talk contribs) at 22:15, 27 November 2021 (UTC)Įdit: Nevermind, they respawned in their house and are fine.(also, if this is the wrong place to put questions like this, please tell me) - Preceding unsigned comment added by Superzombie150 (talk I moved the weapon smith and the nurse to the dessert as it said to do in the last section, but when I talked to them they said they were too far from home. Now that NPCs still get the happiness boost with two other NPC nearby, should the "optimal placement" section be updated to use trios of NPCs instead of pairs? It should be possible to optimize further that way by stacking happiness boosts for NPCs who like multiple people. I have my Guide, Golfer and Zoologist in the sky base, and want to know if they would gain the Forest happiness boost or if it is negated in space. The question is, do NPCs consider Space as the Forest? The Forest Pylon does so, and it works fine in my sky base, but I forgot to ask the NPCs about their happiness and thus don't know. I decided to put happiness-related questions here. Rye Greenwood ( talk) 14:57, 1 November 2020 (UTC) Forest / Space?įirst, sorry if this discussion should go on Talk:NPCs instead of here. "Three or more other NPCs within 50 tiles (for each additional NPC)"ġ01.190.66.190 06:38, 1 November 2020 (UTC)Ĭurrently, the "nearby" range is 50 tiles, as per the Desktop 1.4.1.1 source code. A typical screen might be over 100 tiles wide and 60 tiles high." ![]() This is not very far for a typical desktop this is a small fraction of the screen. "Near" in this context means that their housing flags are within 25 tiles (50 feet) of each other. Is it 50 tiles or 25 tiles that count as nearby? Because my Merchant gets annoyed at having too many npcs near him but he's 38 blocks away from the nearest npc. ![]()
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